Full Review of Gangstar Vegas – When we ride on our enemies
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Do you remember Tommy Vercetti? A notorious goon who instigated trade union mutinies, chainsawed witnesses and built his own empire of crime and chicanery? And the setting in which that immoral saga unfolded: a Miami-like city full of temptations, corruption and vice?
It looks like today Tommy has an enthusiastic admirer who’s gonna try and steal his laurels. Can he really do it though?
Detalization is praiseworthy as well, since the weapon and vehicle models look like legit cars and guns, not just some abstract things you have to utilize once in a while.
But when it goes to the physics engine and animations, oh boy… I’m afraid I lack the eloquence to depict that avalanche of fierce glitches and bugs knocking you down every time you least expect it.
You risk seeing a car floating in the air, a woman’s hands accompanying her at a considerable distance and many other examples of a diabolical pantomime.
The Core of the Gangstar Vegas
Errands that Jason is commissioned to do include:
- Massacring people;
- Chopping people in half;
- Riddling people with bullets;
- Beating people to a pulp with bare hands/any tool appropriate;
- Running over people etc.
That kind of thirst for violence is endearing but a bit tedious. The exaggerated brutality could make a fine gimmick for the game if the authors put in it some bitter-sweet irony and black humour with the elements of both nonsense and wisdom.
However, the plotline/dialogues are as entertaining as staring at a bag of potatoes all day long. At some point, while playing it, I’ve noticed the abyss of poor creativity combined with glitchy gameplay started sucking the soul out of me.
As if these drawbacks weren’t enough, the game dares to demand money for:
- VIP-status – allows you to buy super-items in the store;
- Unfortunately the prefix “super” exists only in the super-imagination of the developing team;
The controls can compete with the gameplay on equal terms. The fighting mechanics are all about rapid tapping which makes the process glitchy – the button tends to freeze.
Jason accelerates the speed and lowers it with difficulty and don’t get me even started on his way of overcoming obstacles… Apparently, his AI triggers automatically whenever he bumps into some tangible object. Therefore it commands long-suffering Jason to climb up & jump simultaneously which is a pain to observe.
It’s either AI or maybe the blows received in a fighting ring do leave permanent scars on one’s cognitive abilities…
This creation must be either remade or obliterated – there’s no third choice. With all of its flaws and money extortion, it can be easily replaced with GTA SA for mobile devices. That’s what I did.